Most Recent Projects

DC HeroClix: Superman
Software used: Maya, 3DS Max, ZBrush, Photoshop, & 3D-Coat
Role: For the models shown here, I was given a reference packet of the character and from there I created a highpoly sculpt in ZBrush with polypaint. Then I UV unwrapped and created the lowpoly game asset. After that, I create a diffuse, specular, and normal map from the highpoly zbrush sculpt. The highpoly model is additionally used to create the physical HeroClix figure.





















